Can be used in combos to maximize damage, as well as increase the threat of zoning due to the advantage gained from the knockdown as well as the increased chip. As you can imagine, being able to cover this myriad of angles with his arrows makes his zoning extremely powerful in the Ancestral variation.įire Quiver (DD1) – A temporary buff to your arrows that causes them all to go from 4% damage to 9% damage (3.13% chip,) as well causing a knockdown. VARIOUS NEW BOW ATTACKS – Kung Jin gains the following new bow projectiles: a straight horizontal air arrow (jumping DF2,) a slightly downward angled air arrow (jumping DB2,) a 45 degree downward angled overhead hitting air arrow (jumping DD2,) and a grounded low hitting arrow (DD2.) All of the air arrows can be enhanced similar to his normal grounded arrow. Kung Jin's Ancestral variation gains the following moves: The enhanced version has armor, but more importantly it starts a juggle, making it very dangerous for your opponent to block high during your blockstrings. ![]() Low Bo Swing (BD3) – A complement to the overhead special Cartwheel Drop, Low Bo Swing is a low hitting special move that allows any cancellable string to become a dangerous 50/50. The enhanced causes a launch making it his main metered combo starter, as well as being only -6 on block, and having armor. Enhanced version has armor and does more damage, but can't be used to extend juggles.īo Swing (DB3) – A 3 hit spinning staff swing, mostly used as a combo ender due to its great damage. ![]() Surprisingly safe on block at only -6, with good pushback on block. Kung Jin's main meterless juggle starter, as well as a combo extender in certain corner combos. Unfortunately, due to the long recovery, most characters with fast forward moving attacks can just punish this on reaction, reducing its usefulness for screen control.īo Swat (BF4) – An upward staff swing with slow startup that launches the opponent. The enhanced version travels slower and recovers faster. Kung Jin's Bojutsu variation gains the following moves:īo Flame (DB1) – A fireball starting above Kung Jin's head, travelling horizontally in the air to cover the upper portion of the screen. The normal version is unsafe on block and somewhat reactable at 22 frames of startup, but the enhanced version is +4 on block, has armor, and starts up in a lightning fast 15 frames. The ehanced version has armor, making it useful both as a reversal and as a projectile counter.Ĭartwheel Drop (DB4) – A flipping overhead kick, which is central to Kung Jin's high/low mixups. Lunge Kick (BF3) – A very fast horizontal flying kick, primarily used as a combo ender. The enhanced version gains the same benefits as the normal arrow. Up Arrow (DB2) – Similar to straight arrow, but angled more vertically to hit opponents that are jumping. When enhanced, shoots two arrows that hit mid and deviate slightly from the angle of the normal arrow shot. Very fast, but unsafe if used from too close. Straight Arrow (DF2) – A horizontal arrow shot that hits high. However, the enhanced version is only -3 on block, making it much safer to use on its own. Starts a juggle on hit and is primarily used as a combo extender due to being extremely unsafe. (D/B/F/U = down/back/forward/up, 1/2/3/4 = front punch, back punch, front kick, back kick)Īir Dive Kick (jumping D4) – A downward moving kick, followed by an attack with the staff. ![]() Kung Jin's default moveset, with no variations, is as follows: Balanced between rushdown and zoning, but excelling at neither. Shaolin – Gains new normal strings allowing for new mixups, and a semi-controllable mid-hitting projectile. ![]() Rushdown variation with an emphasis on 50/50s. Bojutsu – Gains new attacks utilizing the bow as a staff, allowing for increased mixup ability as well as much more damaging combos.Strong zoning variation with a powerful vortex that's a threat from any distance. Ancestral – Gains a variety of new bow projectiles and the ability to buff his arrows with stun, damage, or meter drain.
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