![]() ![]() For more information about the recent Halloween update, check here. Many new monsters have been added, but the biggest update would be better performance on the consoles. Patches for consoles will give the console gamers a full taste of what Terraria 1.2 feels like.The updates on consoles have given the PS3 and Xbox 360 dozens of new items and recipes. I've personally haven't had the chance to try out the mobile features of Terraria, but I bet they'll trump the mobile Minecraft edition by a landslide. It's done locally through the same network, so best get those LAN parties going.Īnother update for mobile devices would be the numerous bug fixes that have taken place, and the ability to drop items directly into the world from your inventory bar. With the help of Wi-Fi, you'll be able to play with up to four people, and enjoy great adventures. Fixed an issue where some config settings are reset every time an update or hotfix occurs.By the looks of it, playing Terraria on mobile devices is a great direction for multi-player capabilities.Fixed an issue where Light Dynasty Walls showed an inaccurate teal map color.Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate.Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle.Fixed an issue where some of the newer campfires didn’t have Smart Cursor outlines.Fixed an issue where Smooth Marble Blocks didn’t merge with dirt, ash, or frozen slime blocks (despite merging with most other blocks).Fixed a bug where Boulders and Rolling Cacti qualified as Ranged items eligible of dealing Frostburn if you wore the Frost Armor.Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory.Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes.Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity.Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned.Fixed a rare bug with some minions that could make them despawn.Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against.Changed the SFX of a number of some newer Summoning and Magic weapons, so that they are a bit more representative of the attack itself. ![]() Fixed Princess not having the same “leaving” SFX like Angler.Fixed an issue with Flying Knife not having proper screen range limits.Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn’t.Fixed an issue with part of Leather Whip’s segments being cut off.Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges.Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops.Fixed an issue where Crimson Grass Walls spread slower than Corruption.The full array of standard boss related items from Deerclops.Two food items, the Froggle Bunwich and Monster Lasagna.A collection of Don’t Starve weapons and equipment, adapted to the world of Terraria!.Several new pets from the Don’t Starve universe.See also Rust Console Edition Update 1.01 Patch Details Changing this setting to true will make it so that Smart Cursor: Hold will IMMEDIATELY deactivate when releasing the hold button, even if the player is mining. Added a config option for an older version of Smart Cursor Hold, labeled in the config file as “SmartCursorHoldCanReleaseMidUse”.Worlds using special seeds now have unique icons in the World Select menu to better tell them apart. ![]()
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